The Shot List

Review & Essay

Stanley Kubrick1968

2001: A Space Odyssey

How Geoffrey Unsworth, John Alcott and Kubrick’s effects crew photographed the film on 65mm, with a desert projected onto a stage, models lit by a single sun, sets that carry their own light and a Star Gate exposed with the shutter open.

By Reza21 min read

Inside the spacecraft of 2001: A Space Odyssey, nearly everything is white, and most of the light comes out of the walls, the floors and the screens. Outside, everything is black, and every ship is lit by one hard sun with nothing to soften its shadows. Then there is red, which keeps breaking in: the chairs in the space station’s lounge, the emergency airlock, the room that holds the ship computer’s memory, and the computer’s eye.

This essay is about how those pictures were made, which in 2001 means the photography and the effects together, because many images needed a cameraman and an effects crew working on the same negative. I have left the story alone apart from what each image needs.

The lighting cameraman was Geoffrey Unsworth. American Cinematographer’s 1968 coverage named him and John Alcott as the film’s cinematographers. Alcott had been on Unsworth’s camera crew since the early 1950s and had worked his way up to focus puller, and by Alcott’s own account Unsworth had to leave after the first six months, so Alcott was asked to carry on. The British Society of Cinematographers says Unsworth left to meet other commitments. Alcott then photographed the Dawn of Man.

The film had four Oscar nominations, for directing, original screenplay, art direction and special visual effects. It won only the last, credited to Kubrick alone, and the cinematography wasn’t nominated. The BSC puts that down to Kubrick generally being given the credit for the film’s visual style. Unsworth did win the BAFTA. Douglas Trumbull, one of the four effects supervisors with Wally Veevers, Con Pederson and Tom Howard, resented for years that Kubrick took the effects Oscar by himself.

Chapter 1: Format

  • Super Panavision 70
  • 65mm, 5-perf
  • About 2.20:1
A winged shuttle approaching a huge wheel-shaped space station against black space.
S06 The Orion approaching Space Station V. Model shots like this were exposed at about four seconds a frame, with moving parts geared down so far that even the rotating station looked stationary on the stage.

The Orion shuttle drifts toward Space Station V to The Blue Danube, and nothing in the frame is in a hurry. That slowness has a technical reason, and it starts with the format.

2001 was shot in Super Panavision 70: spherical lenses on 65mm negative, five perforations to a frame, for a picture about 2.20 times as wide as it is tall, printed to 70mm for release. Spherical is the important word. An anamorphic lens gets a wide picture by squeezing it sideways onto the negative, and the projector stretches it back out. A spherical lens squeezes nothing. On 65mm the negative is simply wide, and large enough that the wide picture keeps its detail.

PLATE 01 Super Panavision 70: spherical lenses on 5-perf 65mm negative, framed at about 2.20:1 and printed to 70mm. Drawn on a light box, the negative shows space as white and the stars as black.

The release was sold as Cinerama, but it was a single-camera, single-projector 70mm system, narrower than the original three-strip Cinerama, and full showings on the deeply curved screen were limited to a few major cities. From the autumn of 1968 the film also played in 35mm.

The curved screen set the tempo. Trumbull has said that fast movement or fast cutting would have blurred the stars and made them strobe on it, so Kubrick kept the motion slow, and the effects team set a hard limit on how fast stars could drift, to avoid double stars. It is easy to read the pace of the space scenes as pure mood, but it is also an engineering limit. Each frame is a still picture, and if a star jumps too far between two of them on a screen that size, the eye stops seeing one star moving and starts seeing two.

The two print sizes fought each other as well. On the Orion and Aries sets, the stars outside the windows were holes drilled in sheet metal. Stars that looked right in the 35mm print were too bright in 70mm, and stars that looked right in 70mm vanished in 35mm. Almost all the later stars were shot on the animation stand instead, a 65mm Mitchell on an Oxberry stand.

Chapter 2: Front Projection

  • Stage 3, Borehamwood
  • 8x10 Ektachrome
  • Front projection
Three ape-men, almost in silhouette, on a rock ledge in front of a sunlit desert under broken cloud.
S01 The Dawn of Man on Stage 3 at Borehamwood. The ape-men and the rock ledge are on the stage; the desert and its sky are an 8x10 Ektachrome from South West Africa, front-projected onto a glass-bead screen behind them.

The film begins before there are people. Three ape-men sit on a rock ledge, almost in silhouette, and behind them a sunlit desert runs to a flat horizon under broken cloud. The desert is in Africa and the apes are in England. Nearly all of the Dawn of Man was shot on one stage, Stage 3 at MGM-British in Borehamwood.

Kubrick wanted the landscape of a remote part of South West Africa, now Namibia, and instead of taking a unit there he sent stills crews with 8x10 view cameras for several months. He had ruled out a painted backdrop, blue screen and giant rear projection. A test on 4x5 film was almost good enough, so he moved up to 8x10 transparencies for the extra resolution. Each background, a single sheet of Ektachrome, had to fill a screen that most accounts put at 90 to 110 feet wide.Lightman gives 110 feet, Trumbull 90, Dan Richter 80 and the Prop Gallery about 100.

The trick is to put the projector and the camera on the same line. The projector sat at right angles to the camera and threw its image onto a partially silvered mirror, 36 inches across, set at 45 degrees about eight inches in front of the lens. The mirror turned the beam straight down the lens axis toward the screen, and the camera looked out through the same mirror. A nodal head let the camera pan without the edges fringing.

The screen did the rest. It was 3M’s retro-reflective material, coated with glass beads that send light straight back the way it came, and it returned about 100 times the light falling on it. The actors were standing in the projected picture too, but the desert landing on their fur was so faint next to the screen that it never registered on film. And because lamp and lens shared one axis, each actor stood exactly in front of their own shadow and hid it.

RIG 1Front Projection

  1. An 8x10 Ektachrome plate in a projector built for it.
  2. A half-silvered 36-inch mirror at 45 degrees, about 8 inches in front of the lens.
  3. Lamp and lens share one axis, so each actor hides his own shadow.
  4. The glass-bead screen returns about 100 times the light falling on it.
  5. 75mm camera lens with a 14-inch projector lens, at about f/2.
  6. A screen roughly 90 to 110 feet wide, on Stage 3 at Borehamwood.
RIG 1 The front-projection rig as Lightman describes it. A projector at right angles to the camera throws an 8x10 plate onto a half-silvered mirror in front of the lens, so lamp and lens share one axis. Turn the projector off, swap the screen, move the camera, or bring in the leopard.

All of the hardware had to be made. No 8x10 projector existed, so Kubrick and MGM’s effects man Tom Howard built one, with a condenser pack 18 inches thick made from standard 8x10 enlarger condensers, a water-cooled arc and heat-absorbing glass, and the condensers still cracked under the heat. The arc could burn the emulsion off a plate in minutes, so real plates went in only while the camera was running, and reject or duplicate plates were used to line up shots. The man who loaded them wore editing gloves and a surgical mask, so his breath would not fog the mirror. Rolls of the screen material varied in how much light they returned, so the crew tore it into small, jagged pieces and pasted them up at random as a mosaic. I love that answer: if you can’t make the material even, make its unevenness random.

PLATE 02 The screen was 3M’s glass-bead material, torn into jagged pieces and pasted up at random because rolls varied in reflectivity. It returned about 100 times the light falling on it, straight back along the axis that the projector and the lens shared.

The foreground light came from above. Lamps covered almost the entire stage ceiling, each on its own switch, so the light could be shaped to the contours of the set, and Lightman counts 1,500 of them. They made a cloudy bright daylight with no hard sun at all, only straw-gelled Brute arcs for a hint of modelling, which Kubrick preferred to the direct sunlight of a snapshot camera. The usual pairing was a 75mm lens on the camera and a 14-inch lens on the projector. For wider frames the crew went to a 50mm lens and carried the picture past the edges of the screen with foreground boulders or river bank. Even with the projector’s arc, the throw was so long that the sequence was shot at about f/2.

Kubrick chose the desert partly because nothing in it had to move. The stills crews could wait for light that lasted perhaps five minutes a day, and the stage could then hold that light for as long as anyone needed. Once you know this you see it everywhere: the clouds never move.

The best thing on the stage was an accident. When the leopard turns its head into the camera, its eyes flare. They are doing exactly what the screen does: the beam comes down the lens axis, hits the reflective layer at the back of the cat’s eyes and goes straight back into the lens. Kubrick kept it.

A leopard lying on a dead zebra on a rock, its eyes glowing in the projector’s light.
S02 The leopard on its kill. Its eyes flare because they send the projector’s beam straight back down the lens axis, just as the screen does. Kubrick kept the accident.

“A happy accident.”

Stanley Kubrick, on the leopard’s eyes

A few shots skip the screen altogether. The low-angle shots of the bones being smashed were made outdoors, on a rostrum Kubrick built so he could shoot Dan Richter, the lead ape-man, from below with real clouds behind him, and Richter has said he could hear buses going past.

An ape-man seen from below, swinging a bone among scattered bones and a skull against a cloudy sky.
S03 One of the few Dawn of Man shots made outdoors. Kubrick built a rostrum outside so the camera could look up at Dan Richter with real clouds behind him.

Then the bone goes up into the air, and on the cut it becomes a satellite in orbit, a jump of about three to four million years. The cut also changes the film’s method. Before it, actors stand in front of the lens. After it, a model hangs in black space, matted over its stars by hand.

A bone tumbling through a pale blue sky.
A dark, boxy satellite small against a black starfield.
S04 The thrown bone tumbling against the sky just before the cut, the first half of the match cut. S05 The other half of the cut: a model satellite, small and dark against the stars, matted over its starfield by hand.

Chapter 3: Models

  • Discovery model
  • One point source
  • Stopped down
The Discovery spacecraft seen from behind its engines, its long spine running to a white command sphere, against stars.
S09 Discovery from its engines to its command sphere, sharp from end to end because the lens was stopped down almost to a pinhole, and lit by one lamp standing in for the sun. The main model was more than fifty feet long.

Discovery crosses the frame against the stars, sharp from the command sphere at the front to the engines at the back. The model was more than fifty feet long.Trumbull gives 54 feet; a 1968 American Cinematographer caption says 60. Its command sphere alone was six feet across, and a second Discovery, 15 feet long, was built for long shots. The other ships were small: Trumbull gives the space station as 8 feet across and the Orion as 3 feet long.

Photographing them meant solving one problem over and over, which was depth of field. The smaller the aperture, the more of the scene stays in focus, so to keep both ends of a model sharp the lens was stopped down almost to a pinhole. A tiny aperture lets in very little light, and the obvious fix, more light, was ruled out, because it would have broken the illusion of a single point source. So the light stayed as one hard lamp, the lens stayed nearly closed, and the only thing left to change was time.

The model shots were exposed at about four seconds a frame. One second of screen time is 24 frames, and at four seconds each that is more than a minute and a half of shooting for every second of film, for each pass. Moving parts had to keep pace, so they were driven by motors geared down so far that nothing seemed to move on the stage. Kubrick said that even the rotating space station looked stationary, and one spacecraft door moved about four inches over a five-hour take.

PLATE 03 The model stage: one hard lamp and no fill, the lens stopped down almost to a pinhole so both ends of a model stay sharp, about four seconds of exposure a frame, and a camera on a 20-ft worm gear so every move could be repeated exactly.

“It was like watching the hour hand of a clock.”

Stanley Kubrick, on photographing the models

Most shots needed several passes, so the camera had to repeat its move exactly. It rode a rig on a 20-foot worm gear, with a motorised pan and tilt head and selsyn motors, and could repeat a move frame for frame on the same negative. A selsyn is a pair of linked motors that turn in step, and Trumbull’s crew nicknamed one selsyn printing rig the Sausage Factory.

The lit windows were a separate pass. The model was shot once with its windows blacked out, then the film was wound back and the moving interior image was projected into the windows onto the same original negative.Trumbull says all the moving window images were rear-projected. Lightman describes the interior action front-projected onto a glossy white card in the window area. Both may be true for different shots. Discovery’s six-foot command sphere was packed with projection equipment to put the astronauts in its windows. The Aries model had a projector aimed straight down through its top to put astronauts in its cockpit, and when it is lowered into the red-lit hangar at Clavius it passes ports with people moving about in them.

A spherical lander on a lift pedestal inside a vast red-lit hangar, with small lit control-room windows at the sides.
S07 The Aries lowered on its lift into the red-lit hangar at Clavius, past lit ports with people moving in them. The Aries was a miniature with a projector aimed down through its top to put astronauts in its cockpit, exposed as a separate pass.

Chapter 4: Held Takes and Mattes

  • Stage H, Shepperton
  • First live action
  • Late December 1965
Astronauts in spacesuits standing around a black monolith in a floodlit pit with ribbed walls.
S08 The Tycho excavation, the first live-action scene shot, on Stage H at Shepperton. The set held only a small piece of lunar ground, so the shots that show the whole moonscape, the stars and the Earth were held undeveloped for nearly a year until those elements could be exposed onto them.

The first live-action scene shot for the film was the Tycho excavation, on Stage H at Shepperton, in late December 1965. Suited astronauts stand around the monolith in a floodlit pit, with banks of lamps blazing behind it and a camera on a tripod at the edge. The set held only a small piece of lunar ground at one end for the astronauts to walk on, so the shots that show the whole moonscape, the stars and the Earth were finished later. Their negative was held undeveloped for nearly a year while it waited.

These were called held takes. One element was exposed onto the original negative, the negative was stored, and months later the next element was exposed onto the same film. Trumbull remembered film going into a freezer between sessions. Every element had to match the same single point source in angle and intensity, and each was wedge-tested first, shot as a strip of frames at stepped exposures so the right one could be picked before the real negative was risked. Kubrick coined a word for the retakes, re-don’ts, and Trumbull recalled five or six failures for every shot that worked.

PLATE 04 A held take. The Tycho excavation was the first live-action scene shot, and the shots that show the whole moonscape, the stars and the Earth were held undeveloped for nearly a year until those elements could be exposed onto the same negative, each matched to the same single light.

The sky took just as long. After almost a year of failed moon models, the Moon seen from space came from the Lick Observatory’s astronomical glass plates, and the Earth, Jupiter and its moons were backlit Ektachromes shot from large paintings. The moonscape miniatures used extreme forced perspective in only about five feet of real depth. Where depth of field still failed, the model was photographed as two 4x5 stills, one focused near and one far, which were pasted together and filmed on the animation stand.

Then everything had to be combined, and Kubrick refused the standard way of doing it. A blue-screen travelling matte means shooting the model against a blue backing, and that blue would have spilled into the shadow sides of the white models as fill, the one thing this photography couldn’t allow. So the ships were matted over the stars by hand. Each 70mm frame was projected through an ordinary darkroom enlarger onto a board with registration pegs, and operators traced the ship’s outline onto a cel and filled it in black; Lightman counts 20 of them. The cels were painted slightly oversize, because a star could never be allowed to touch a ship’s edge. The stars were airbrush spatter on glossy black paper, shot on the animation stand, and their speed was tested shot by shot so they would not strobe.

PLATE 05 Mattes made by hand. Each 70mm frame was projected through a darkroom enlarger onto a pegged board, traced onto a cel and filled black, slightly oversized so no star could touch a ship’s edge. The stars were airbrush spatter on glossy black paper.

All of this meant duplicating film, and each generation of duplication normally costs grain and contrast. Kubrick said more than half the shots in the film are dupes. Every one went through black-and-white three-colour separation masters, Technicolor’s YCMs, and never through colour interpositives. Each master holds one of the colour negative’s three colour records as a black-and-white image, and Kubrick credited the method for the film’s low grain. Trumbull says most of the original effects negatives were shot slightly over-exposed, so that a higher printer light would protect the blacks through duping. Even so, a shot built from more than two or three sets of masters came out with greyed blacks, and the fix was to keep at least one element as untouched original negative.

Kubrick counted 205 effects shots and said they took up most of his time from June 1966 to the first week of March 1968. A pod hovering beside Discovery’s command sphere is worth studying with all of this in mind. It holds two models, astronauts projected into the sphere’s windows, mattes painted by hand and stars sprayed on paper, and every element had to match the same imaginary sun.

A small pod with glowing thrusters hovering beside the large grey command sphere of a spacecraft, its bay door open and lit.
S13 A pod beside Discovery’s command sphere, its thrusters glowing by the open pod-bay door. The figures in the sphere’s windows came from projection equipment packed inside the six-foot model, and the stars were matted around both craft by hand.

Chapter 5: The Centrifuge

  • 38 ft wheel
  • Strip lights
  • Lens wide open
An astronaut in a T-shirt and shorts jogging away from camera along the curved white floor of a rotating wheel, between hibernation pods.
S10 Poole jogging between the hibernation pods in the centrifuge, a wheel 38 ft across built by Vickers-Armstrong. All the light comes from strip lights along the walls, bolted to the set and turning with it.

Frank Poole jogs away from the camera around the inside of a wheel, between the hibernation pods, while the floor curves up ahead of him and over the top. The set was built by the Vickers-Armstrong Engineering Group for $750,000: a wheel 38 feet in diameter and about 10 feet wide at its widest, which turned at up to 3 miles an hour.

There were two main ways to film in it. In the first, the camera was bolted to the set and turned with it, so as far as the camera was concerned it wasn’t moving, and on screen the room stays still while the actor walks up the wall and over the top. In the second, the camera stayed with an actor at the bottom while the set moved past. Kubrick describes a miniature dolly held about 20 feet up the wall by a steel cable running through a slot in the floor, hidden under rubber mats. He directed from outside, watching closed-circuit television from a small video camera mounted beside the film camera, in a control area netted with chicken wire.

PLATE 06 The centrifuge: a wheel 38 ft across, built by Vickers-Armstrong and turned at up to 3 mph. Its strip lights were built into the walls and turned with it, and a camera bolted to the wheel saw a still room with the actor walking up the wall.

All the light in the centrifuge came from strip lights along its walls, a scheme Kubrick says he planned with Unsworth and the production designer Tony Masters. Some of the strips are hidden in coves, and others show when the angle is wide. The lights, and the banks of 16mm projectors feeding the console screens, were bolted to the set and turned with it. Bulbs exploded and reels came loose, so hard hats were compulsory.

That was the rule across the ship. Trumbull wrote that almost all the lighting was part of the set itself, with extra units only for critical close-ups. The glowing screens in every cockpit were rear-projected animation running on set, not effects added later. Trumbull’s first job on the film was animating them. His team shot up to a thousand feet a day under a stop-motion 35mm Mitchell, and the readouts took nearly a year.

Discovery’s white pod bay: pods with folded arms at left, two men at a console, red, yellow and blue spacesuits on racks at right.
S12 The pod bay, with Bowman and Poole at a console between the pods and the spacesuits. As across the ship, almost all the light is part of the set: here the ceiling panels and the lit console.

Lighting a set from inside makes exposure hard, because you can’t just add a lamp. American Cinematographer reported that Unsworth worked at the toe end of the film’s latitude much of the time, which means at the bottom of its range, where the shadows only just hold detail, and that he shot in scatter light and straight into exposed practical fixtures. In the centrifuge he had the lens wide open nearly all the time. I love that one film used both ends of the aperture ring: the models stopped down almost to a pinhole, the centrifuge wide open, and both because nobody would add a light the scene didn’t already have.

To judge setups like these, the magazine says, Unsworth photographed each new one on black-and-white Polaroid film, ASA 200, because colour emulsion wasn’t consistent enough, and about 10,000 Polaroids were taken during the production. A black-and-white print throws the colour away and keeps the contrast, and in a white room lit by its own walls, contrast was what had to be judged.

Chapter 6: HAL

  • Nikkor 8mm fisheye
  • Red filter
A round lens glowing red with a bright point at its centre, set in a black panel.
S11 HAL’s eye: a prop built around a Nikon Nikkor 8mm fisheye still lens, with light shone through a red filter behind it.

HAL, the computer that runs Discovery, is played by a lens. The eye that watches the crew from every room is a prop built around a Nikon Nikkor 8mm fisheye still lens, with light shone through a red filter behind it. A fisheye’s front element bulges out like an eyeball, so the lens already looks like an eye, and the red light makes it a character. Its whole performance is a glow with a bright point at its centre, and the camera only has to hold on it. I think it is the most economical piece of design in the film.

When the film cuts to HAL’s point of view, the picture becomes a distorted circle with dark edges. Bowman and Poole lean over a test bench in the pod bay and look straight into it, and the room bends away behind them. Which lens made those shots is unresolved. Some accounts, including one of Kubrick’s assistants, name a borrowed Fairchild-Curtis 160-degree mapping lens. Trumbull denied it, because that lens fills the 70mm frame and HAL’s view is a vignetted circle. I can’t settle it, so I treat the circle as a framing choice that tells you whose eye you are looking through.

A circular, dark-edged wide-angle view of two astronauts leaning over a bench and looking into the lens, a pod behind them.
S14 HAL’s point of view on Bowman and Poole at a test bench in the pod bay, both looking into the lens: a vignetted circle with dark edges. Which lens made it is still disputed, so read it as a framing choice.
PLATE 07 HAL’s eye is a prop built around a Nikon Nikkor 8mm fisheye still lens, with light shone through a red filter behind it.

When Bowman goes into the room that holds HAL’s memory to shut him down, the red of the eye fills the whole set.

Chapter 7: Weightlessness

  • Built vertically
  • Wires
  • Overcranked
An astronaut without a helmet in mid-air in a red-lit airlock, seen down the length of the tube.
S16 Bowman’s blast across the emergency airlock. The set was built standing up, and the actor was dropped on wires toward a camera pointing straight up, with the camera overcranked.

Bowman, without his helmet, blasts across the red-lit emergency airlock. The airlock was built standing up. The blast is the actor dropped on wires toward a camera pointing straight up, his body hiding the wires, and the shot was overcranked, which means the camera ran faster than the normal 24 frames a second, so the fall plays slower on screen than it happened on the stage. Turn the set through 90 degrees and a drop becomes a man blown sideways across a room.

The same idea floats the film’s other astronauts. They hung on wires under a black-velvet ceiling, with the camera pointed straight up so their bodies hid the wires, and hip, high-back and low-back harnesses let them spin in any direction.

PLATE 08 The emergency airlock was built standing up. Bowman’s blast across it is the actor dropped on wires toward a camera pointing straight up, his body hiding the wires, and the shot was overcranked.

Poole’s death needed a different trick. After the pod kills him, his body tumbles away from the camera until it is a speck. Tracking back from a real man that far would have needed about 2,000 feet of track. Instead, 65mm footage of the actor tumbling was projected as a six-inch image onto a white card against black velvet, and the camera tracked away from the card on the worm gear. Trumbull says the same small card carried many of the film’s tumbling astronauts. The tiny image stayed free of grain, which makes sense: a whole 65mm frame was being shrunk to a speck.

A small figure in a yellow spacesuit tumbling against black space, a pod drifting at right.
S15 Poole’s body tumbling away, with the pod beyond. Shots like this used 65mm footage of the actor projected as a six-inch image on a white card against black velvet, with the camera tracking away on the worm gear.
PLATE 09 Poole tumbling away. Tracking back from a real man would have needed about 2,000 ft of track, so 65mm footage of him was projected as a six-inch image on a white card against black velvet and the camera tracked away from the card. The tiny image stayed free of grain.

On the Orion, the pen floating beside the sleeping Dr. Floyd hangs on monofilament in the long shots, and for the close-ups it was glued to a rotating glass disc, eight feet across by Trumbull’s account.

Chapter 8: The Star Gate

  • Slit-scan
  • Backlit artwork
  • Minutes per frame
Streaks of red, orange and white light rushing out from a central vanishing point.
S17 The Star Gate: streaks of red, orange and white light rushing out from the vanishing point. Each frame is one long exposure on Trumbull’s slit-scan machine, the camera creeping toward a slit with backlit artwork sliding behind it.

Near the end, Bowman leaves Discovery in a pod, and the screen opens into two walls of streaming light that rush toward the camera on either side of a vanishing point that never arrives. Trumbull made it on his Slit-Scan machine, adapting the principle from John Whitney’s experiments, in which the camera moves while the shutter is open.

Backlit artwork, abstract paintings, photo blow-ups and the like, slid sideways behind a narrow slit in a black mask. The camera crept toward the slit on a worm-gear track with its shutter open, so each frame was a single time exposure lasting minutes.Trumbull’s 1968 article says about a minute a frame. In 2018 he said four minutes, and another account says five. With the camera far away, the slit is a thin line near the centre of the frame. As the camera creeps closer, the slit’s image grows and slides outward toward the edge, painting the artwork across the frame as it goes. All of that lands on one frame, so the slit sweeps out a whole plane of light from the vanishing point to the edge of the picture. A second pass with the camera moved builds the opposite wall. By the next frame the artwork has slid a little further, so the pattern on the walls changes, and at 24 frames a second the walls stream past.

RIG 2The Slit-Scan Machine

  1. After John Whitney: the camera moves while the shutter is open.
  2. Backlit artwork slides behind a narrow slit in a black mask.
  3. Each frame is one long exposure: minutes per frame.
  4. A second pass builds the opposite wall.
  5. Depth of field from 15 ft to 1.5 in at f/1.8.
  6. It ran 24 hours a day; about a quarter of the output is in the film.
RIG 2 Trumbull’s slit-scan machine, simplified. Backlit artwork slides behind a narrow slit while the camera creeps toward it with the shutter open, so each frame is one long exposure; a second pass builds the opposite wall. Expose a frame, or run it.

Trumbull’s 1968 figures say the depth of field held from 15 feet to an inch and a half from the lens, at f/1.8. The machine ran 24 hours a day, and he estimates that only about a quarter of what it produced is in the film.

The film keeps cutting back to Bowman’s face, and the bright colours flashing across his visor are reflections of the pod’s instrument panel, filmed at 12 frames a second. The cosmic clouds and exploding stars that follow the first corridor were made very small. They are chemicals interacting in a camera field no larger than a pack of cigarettes, so some of the biggest-looking images in 2001 would fit in a pocket.

PLATE 10 After the slit-scan corridor, the cosmic clouds and exploding stars are chemicals interacting in a camera field no larger than a pack of cigarettes.

Then come the landscapes. They are aerial footage whose colours were scrambled by juggling the colour filters at the YCM separation stage, through the same black-and-white masters as the effects shots, and Trumbull says finding the key took months. Scottish newspapers place some of the flying over the east side of Harris, in the Outer Hebrides, and Monument Valley is also named among the locations.

An aerial landscape in false colour: red ground and magenta channels under an orange sky.
S18 One of the false-colour aerial landscapes: red ground and magenta channels under an orange sky. The colour was made in the lab, by juggling the colour filters when the footage went through the separation masters.

Chapter 9: The Room

  • Luminous floor
  • Stage 4, Borehamwood
An astronaut in a red spacesuit, seen from behind, standing on a floor of glowing panels in a white period bedroom.
S19 Bowman, still in his red spacesuit, in the last room, an 18th-century-style French bedroom lit by its own floor. The light comes from below and leaves almost no hard shadow.

The pod comes to rest in a white bedroom, an 18th-century-style French room, and the light in it comes up through the floor. Lightman describes a luminous floor, and the Smithsonian says Tony Masters kept only the softly lit floor from an earlier design of the room. It was built on Stage 4 at Borehamwood, the same stage as the centrifuge and the emergency airlock.

After a film of single hard suns, the room is the reverse. The light comes from below, soft and even, and almost nothing casts a hard shadow. It is still light built into the set, the rule from the centrifuge carried as far as it will go, with the whole floor as the source. Bowman grows old in it in a few cuts, and ends up in its bed.

PLATE 11 The last room is lit by its own floor, which glows from within. After a film of single hard suns, the light comes from below and leaves almost no shadow.

The last image is a made object too. The Star Child is a sculpture by Liz Moore, made after test shots of a real baby on black velvet didn’t satisfy Kubrick, and its features were modelled on Keir Dullea, who plays Bowman. It hangs in its sphere beside the Earth, against black, the way every spacecraft in the film was shown.

The edge of the Earth at right and, at the left edge, a glowing sphere holding the Star Child’s profile, with stars between.
S20 The Star Child’s sphere at the left edge of the frame and the Earth at the right. The Star Child is a sculpture by Liz Moore with features modelled on Keir Dullea, set against black like every spacecraft before it.

The film is full of solutions like that. A desert came in through a half-silvered mirror, and the ships were lit by one lamp and given four seconds a frame to take it in. The rooms carried their own light and the camera rode with them. The Star Gate is a slit and a long exposure, and the colour of another world came out of a set of black-and-white masters. Unsworth and Alcott weren’t nominated for any of it, and the effects Oscar went to one man, but in almost any frame of the film I can’t pull the photography and the effects apart. Fifty-eight years on, I think that is why it still looks like the real thing.

Signed, Reza

The Shot List